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So I’ve been playing Star Wars Knights of the Old Republic II: The Sith Lords (developed by Obsidian Entertainment) on the Xbox these last few days. It’s not what I would call a sequel, it’s more like a expansion pack really. Not that it isn’t a good game. It’s just more of the same with some new feats/force powers/prestige classes thrown in with a new story. You can sway your party members to your side of the force, which opens up a whole new angle on the game. But it loses some of the immersion that I loved about the first KOTOR.
I’ve only made it to the second planet so far and I’ve yet to feel any of the Jedi Guilt that I experienced in the first game. You know the stuff I’m talking about, those conversations with Bastila where she nags the shit out of you for doing a bad dead. I miss that. And sure it was probably all scripted sequences in the first one. I just find myself missing that here in this second game. I just don’t feel like my party members care if I am good or bad in this one. I don’t notice them questioning me if I’m bad.
And I’ve done my fair share of bad deeds in KOTOR:TSL. My favorite evil moment so far was using the Jedi Mind Trick to force two thugs in Nar Shaddaa to give me their money and then jump off a ledge so they plummeted to their deaths. The lack of nagging is making it so much easier for me to be evil. I find it refreshing. I’m looking forward to embracing the Dark Side like the way a fat guys craves candy. And I don’t consider myself evil really. It’s just that I relish the fact I can do the evil things I would like to do in real life but can’t because of the those pesky laws we have in these kinds of games.
There is a down side to playing this game. It’s cut into my World of Warcraft play time even more than the 500 issues of the Amazing Spider-Man comic did. And don’t get me wrong. I have no intention of quiting WoW. I’m just taking a minor break is all. Anyway this time away from WoW insures all my friends in the guild will be a higher level than me and thats the we it should be.